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Valve has introduced a new performance monitor to Steam designed to help users understand why a game might not be running smoothly. This feature not only details a game’s overall frame rate but also indicates how many frames were produced using technologies like Nvidia’s DLSS or AMD’s FSR, as mentioned in a post.
This update is now available in the Steam Client, though Valve specifies that this “first version” is targeted at “Windows users and on the most common GPU hardware.”
The company states that the new performance monitor presently provides up to four distinct levels of detail: a single FPS value, FPS details, CPU and GPU utilization, and “FPS, CPU, GPU & RAM Full Details.” The more data you opt to display, the more space the performance monitor will occupy on your screen.
Steam previously offered a simple FPS counter, but separating out generated frames from the frames fully rendered by your graphics cores can help you better understand key differences between what you see and how a game feels. “Frame generation can’t help with things like input latency that matter to competitive gamers, but it can make things look visually smoother on today’s high refresh rate monitors,” Valve says in a detailed support document about the performance monitor.
In practice, what that should mean is that you can see whether your game feels like it’s running at just 30 fps because it actually is running at 30 fps inside the game engine, even though you’re seeing a visually smoother image due to Nvidia and AMD’s added “fake frames.” (It’s a whole debate in the PC gaming community, and it appears Valve isn’t taking sides here.)
Valve has already given handheld gamers a taste of these quick insights by building tools like MangoHud into the Steam Deck and SteamOS, which similarly let you monitor your CPU, graphics, RAM, and carefully ration out your battery life. But having a way to do so built into desktop Steam will make the insights much more accessible to many more gamers.
In the future, Valve says that it has plans to “add some additional pieces of data to the performance overlay going forward, to detect certain common bad hardware performance scenarios, and to show a larger summary of your game’s performance in the overlay itself when you hit shift-tab.”