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The fantasy genre has been intertwined with filmmaking since its earliest days, even before the advent of sound in cinema. Much like science fiction, a crucial element of any fantasy film is its world-building, which anchors the narrative in the genre. Without a fantastical backdrop, a story struggles to embody true fantasy, and today’s directors frequently rely on CGI to craft these imaginative worlds.
It’s evident that CGI now plays a pivotal role in contemporary fantasy films. Peter Jackson’s “The Hobbit” trilogy, often underrated, makes extensive use of CGI, whereas his earlier Middle-earth films featured it more sparingly. As technology progresses, CGI has emerged as a more cost-effective alternative to the vast matte paintings, elaborate miniature sets, and other labor-intensive methods that dominated the 20th century.
Nonetheless, several films from past decades incorporated early CGI, yet kept it to a minimal presence within their visual effects. These films leaned heavily on analog techniques to conjure expansive worlds teeming with mythical creatures and enchantment. While CGI was groundbreaking, the practical effects have stood the test of time. Each film in this list utilized CGI sparingly, primarily depending on practical effects to bring their worlds to life. We’ve listed these films in chronological order of their release.
Although “Star Wars” unfolds in a universe of alien worlds, it firmly belongs to the fantasy genre. The Jedi resemble wizards, and the Force is a form of magic, situating the franchise within the space fantasy sub-genre. The original 1977 film is celebrated for its remarkable practical effects, but it did incorporate a small amount of CGI to capture a key moment. Notably, a 40-second sequence depicting the Death Star marked one of the earliest uses of a digitally created three-dimensional object in a feature film.
Some of the on-screen graphics and holograms were computer-rendered by Larry Cuba, but his Death Star snippet remains the primary CGI usage. The rest of the movie was filmed using practical techniques, with meticulously painted mattes constructing entire worlds. The vast ranks of Stormtroopers were actually paintings, yet this isn’t obvious when viewed. This seamless integration made “Star Wars” a groundbreaking release, setting a high bar for films aiming to portray fantastical elements.
Star Wars
The iconic Death Star trench run, space skirmishes, and vehicle maneuvers relied on miniatures and practical techniques. This was true for costumes and creature effects as well, which George Lucas significantly modified in his “Special Edition” release. In these updates, CGI was employed extensively, altering the original films to the frustration of many fans, highlighting that the practical effects of the ’70s have aged more gracefully than the ’90s CGI revisions.
Some of the graphics displayed on screens and in holograms were also rendered on computers by Larry Cuba, but his Death Star clip is the main use of CGI. Everything else was shot practically, using beautifully painted mattes that created whole worlds. Huge formations of Stormtroopers are actually paintings, but watching the film, it’s not apparent. Everything blends together seamlessly. It made “Star Wars” a revolutionary film upon release, upping the game for anyone wanting to depict fantastical elements in a movie.
The Death Star trench run, space battles, and vehicle movements all used miniatures and other means. This was also true of all the costumes and creature effects, which director George Lucas altered significantly in his “Special Edition” release. Now he uses CGI extensively, altering the original films beyond many fans’ patience, proving that, for most, the practical effects of the 1970s aged far better than the ’90s CGI Lucas used to “update” his classic work.
Labyrinth
Jim Henson was the type of director who embraced practical effects, which makes sense for the iconic puppeteer. Still, as digital effects technology improved, Henson embraced it, creating the Henson Digital Puppetry Studio. When it came time to create “Labyrinth,” Henson used the nascent digital VFX technology for a single scene. When the film opens, an owl flies about the screen and over a digital labyrinth as the credits roll. The owl is rendered entirely via CGI, which was a significant achievement at the time.
Everything else in “Labyrinth” is shot using traditional practical effects, and there are a lot of them. Being a Henson film, there are plenty of Muppets and similar puppeted effects, but they’re blended into their scenery in such a way that they look natural. Some of the scenes in “Labyrinth” are kind of creepy when you look behind the scenes at how they were shot, but in the end, the folks working on the effects managed to create a believable fantasy realm centered around a massive labyrinth.
The shots of the scenery, showing Jareth’s (David Bowie) castle at the center of the labyrinth (pictured), were achieved via matte paintings. These look absolutely gorgeous despite their age, and the other substitution effects still stand up. The finale, featuring Bowie’s “Within You,” places Jareth and Sarah (Jennifer Connelly) inside of an M.C. Escher-esque series of staircases. This shot was also accomplished practically, helping the entire project become a beautifully epic fantasy film.
Willow
“Willow” is a brilliant fantasy film set in its own world, where dwarves are a race called Nelwyn, and Daikini are the taller humans. Almost everything in the movie is the result of practical effects work, but one scene utilized revolutionary technology in a manner that had yet to be done. In the scene where Willow (Warwick Davis) uses his wand to transform Fin Raziel (Patricia Hayes) from her possum form back to human, he doesn’t get it right on the first try. The enchantress’ body switches from a possum into various animals before landing on her human form.
This was the first use of advanced photorealistic digital morphing in a feature film, and it’s also the only use of CGI in “Willow.” The rest of the film relies on matte paintings, substitution effects, stop-motion video, and various other methods to create the film’s world. Animatronic characters were also created alongside miniatures and more. The Brownies, Rool (Kevin Pollak), and Franjean (Rick Overton) were shot using blue screen, the precursor to modern green screen technology.
Willow’s world is undeniably beautiful and well-established via its practical effects. Still, there’s no denying that the film changed the game for digital special effects. By demonstrating a viable means of morphing, the VFX team paved the way for similar techniques in films like “Terminator 2: Judgment Day.” While the morphing scene was revolutionary, it’s only a moment in an otherwise practical film, one that demonstrated the viability of excellent VFX work in the evolving age of digital tools.
Big Fish
Director Tim Burton has long been a fan of practical effects, though he’s certainly used CGI when necessary. His unique style leans heavily into stop motion and other traditional VFX, which is also true of his best film, 2003’s “Big Fish.” The film tells the story of Edward Bloom (Ewan McGregor and Albert Finney, at various ages), a father who spun tall tales throughout his life, and focuses on the reconciliation between himself and his estranged son. The story is told through a series of vignettes of the past through a fairy tale lens, and each one is visually remarkable.
In terms of CGI effects, these were primarily limited to the depiction of conjoined twins, alongside some impressive costume work. A large fish held by Bloom in one scene is truly just a large, rubber fish prop, so CGI remains sparse in “Big Fish.” Some of the film’s sets are suggestive of CGI, including a field of daffodils. This could have been rendered in CGI, but instead, Burton wanted it to be real: the crew planted 10,000 silk flowers by hand, instead.
The field looks otherworldly, showcasing its fantastical nature with a relatively ordinary flower. It’s the excessive amount of peppy yellow that puts it on par with “The Wizard of Oz’s” famous poppy field scene. Even more impressive is the fact that the daffodil sequence is only about two minutes long. Other scenes that appear to be CGI use forced perspective and shorter actor substitution to make Karl the Giant (Matthew McGrory) appear larger than life.
Pan’s Labyrinth
If there’s one thing that director Guillermo del Toro leans heavily into in his movies, it’s practical effects. His career is filled with spectacular creature designs, monster makeup, and more, as he’s preferred to use CGI sparingly in favor of traditional methods. Del Toro has further clarified that he prefers to use CGI only when no practical options are possible. Still, the director has used CGI in several instances, including in “Pan’s Labyrinth,” widely regarded as one of the best fantasy movies of all time.
Almost all of the creature effects and set designs were created through practical means (including the lanky agility of del Toro regular Doug Jones), save for the giant toad. CGI came into play to enhance some creatures, including the mandrake roots. Outside of CGI, “Pan’s Labyrinth” depicts a world that’s a frighteningly gorgeous tableau of Francoist Spain during the summer of 1944, largely seen through the eyes of a child. When you look at the various monsters, especially the Pale Man (Jones), it’s primarily old-school effects work.
Most of the costume consisted of latex foam, where Jones stood on high lifts, leaving his lower legs exposed and digitally erased in post. You can see how visceral all of the creatures and settings are in “Pan’s Labyrinth” because they’re real — not created on computers. It’s in movies like this that directors weave unforgettable worlds into existence, using CGI only to enhance otherwise impossible tasks. It’s especially beautiful in grand fantasy films, proving it’s all about how the tools are used in the hands of real artists.