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Shotgun Cop Man is an unusual platform game where you control a square-shaped character with a round, bald head as he pursues Satan to apprehend him. At the start of each of the game’s nine levels, Satan flips you off. In this game, weapons aren’t just for combat; they are essential for movement as well.
At the start of every level, you are equipped with two firearms: a fast-shooting, less powerful pistol and a stronger shotgun with only three shots available. While on the ground, your ammunition replenishes continuously, providing virtually limitless ammo. However, when you’re airborne, your ammo does not regenerate until you land.
This dynamic is crucial because there is no jump button in the game. To become airborne, you must shoot your guns: the pistol allows you to hover, and the shotgun launches you skyward to access higher platforms. You have the ability to aim in any direction, allowing the shotgun to propel you in various directions — offering a fast and enjoyable mode of transportation. The gameplay is somewhat reminiscent of Downwell but in a horizontal format.

Image: Devolver Digital
You’ll need to get around quickly to dodge Satan’s minions. Most often, you’ll take on little devils that spit bullets and are generally a nuisance. But there are a few more difficult enemies, such as flying sentient saws with one eye. There are bosses at the end of each world, too, like a flying skull with horns that can manifest a body to attack you with.
If you get hit by an enemy or stung by a spike, your heart will fly a short distance away from your body. If you get the heart back, you’ll survive another hit and the heart will float away again. It’s similar to a Sonic game, where you can take a hit so long as you have at least one ring. If you’re hit while your heart is out, you’ll die — though thanks to the game’s generous checkpoint system, you usually won’t start too far from where you were killed.
Each world has 17 short levels that are filled with typical platforming dangers including baddies, spikes, moving platforms, lasers, and block pushing puzzles. (Block shooting puzzles?) Individual levels generally take 30 seconds to a couple minutes to beat, so depending on how skillful you are with your guns, you can zip to the goal quickly and feel like a speedrunner.
You’ll frequently find new guns, too. I was a big fan of one that made bullets bounce off walls, which doubled as a useful puzzle-solving tool. The sniper rifle was a welcome upgrade because it could blast through multiple enemies at once.

Image: Devolver Digital
Visually, the game looks like a platformer in dark mode: black is the primary color, and enemies are generally a shade of red. Throughout the game, you’ll hear a persistent, thumping, and unnerving soundtrack that sounds like what you’d hear at some kind of Satan-worshipping club. The whole vibe makes you feel as if you’re actually descending into the pits of some dark hell.
My favorite part of the game was that you could accomplish a lot in a short amount of time. My full playthrough was about three and a half hours, and I could get through most of the nine worlds in about 20 or 30 minutes. I appreciated the brevity, because even though I very much enjoyed the game, the intentionally uncomfortable atmosphere got under my skin, and I could only play it in short bursts.
Once you understand how to navigate just with Shotgun Cop Man’s guns, you can really fly around the levels like some kind of cartoony action hero. By the end, you’ll use those guns to give the finger right back to Satan.
Shotgun Cop Man is now available on PC and Nintendo Switch.